Research & Design Competition

In the first phase of the 2019 ACM Interaction Design and Children (IDC) Research & Design competition, children all over the world were invited to submit their ideas for technologies that would help kids feel better physically and mentally. We received an amazing range of ideas that are now the basis for the second stage of the competition. We have created a collection of the ideas here–have a look!


In this second phase, we invite researchers and designers to submit a design concept (not actual artefacts) that responds to the same brief and builds on one or more of the ideas of children. Each submission should have the form of a 2-4 page summary (not including references nor acknowledgements) in CHI Extended Abstract format for the adult judges (the track chairs and expert reviewers), accompanied by a short, 1-minute video (uploaded to a publicly accessible website) that presents the concept to our child judges (think CHI madness made for kids). You can also submit any supplementary material (e.g., drawings, sketches, photos) to explain your concept.


The submissions will be judged by the children who submitted their ideas on the basis of the videos, and by the adult judges (Dr Pauline Gourlet, Dr Marcelo Worsley), who will consider the paper and all other material. The criteria for selecting the best submissions are:


  • responds to the brief in innovative ways
  • incorporates ideas and triggers from children, and explicitly acknowledges those ideas
  • speculates about the future in interesting ways
  • raises (research) questions for the field
  • is well-designed and presented


Important Dates

  • Child input for challenges open until 10 Dec 2018.
  • R & D Competition (for adults) starts 16 Jan 2019.
  • R & D Competition open until 03 April 2019.
  • Notifications to competition winners by 21 April 2019.
  • Camera-ready deadline on 24 April 2019.
  • Presentation at the conference 12 – 15 Jun 2019.


Challenge / Brief

Reviewing and building on children’s ideas from Phase I as inspiration, design something that could help kids feel good in their body and mind. This was the brief, posed to children:


How you feel–physically and mentally–is important! What do you do to make sure you are feeling good in your body and your mind? Some kids might eat vegetables and fruit or play outside. Others might talk to their parents and friends to cheer them up or take big, deep breaths to relax.


Can you think of ways that technology already helps you feel good in your body and mind? Are there new ways that technology could do more to help you feel better in these ways?


For example, could a playground use technology to help you or other kids play in it? Could technology help you connect with others when you need advice? Could it help you pick out healthy foods to eat? Could technology help you calm down when you are upset? What other ways could technology relate to feeling good physically and mentally?


Think of a smart thing or technology that would help kids feel good in their body and mind. What could it do? How would it work, and what would it look like?


Presentation & Prize

There will be at least three top submissions chosen to be presented in short talks and/or posters at the conference in Boise, Idaho. Therefore, at least one author from each of these top submissions must register and attend the conference. The selected short papers will also be included in the conference proceedings and archived in the ACM digital library. The award ceremony, announcing the first place winner, will take place during the conference dinner.


How to submit

Please upload your extended abstract (2-4 pages, excluding references and acknowledgements) and 1-minute video submissions to Precision Conference.


Your extended abstract should be close to camera-ready and thoroughly copy-edited. Research & Design Competition submissions are not anonymous and should therefore include all author names, affiliations, and contact information in the EA.


NOTE: Your ideas are your ideas

Like in the first stage of this competition, it is important for us to make clear that all contributions are owned by their creators (children, researchers and designers). In your submission, please acknowledge on whose ideas from Phase I of the competition you build your concepts.



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