Conference Program

Conference Program

8:00Registration (Building CP II Ampitheater B1)Registration (Building CP II Ampitheater B1)Registration (Building CP II Ampitheater B1)Registration (Building CP II Ampitheater B1)
9:00Workshops + DC            Welcome

Session 2.1(3F, 1S) 

Learning & Embodied Interactions

Chair . Tilde Bekker 

Session 3.1. (3F, 1S) 

Well-being & Sustainability

Chair . Netta Livari         

9:30Workshops + DC
Session 1.1. (3F) 
Children with Special Needs
Chair . Juan P. Hourcade      
10:00Workshops + DC
10:30            Coffee             Coffee        Coffee       Coffee
11:00Workshops + DC


Children & computing: increasing gender diversity

Chairs . Maria Roussou | Monica Landoni
Session 2.2.  (3F) Learning and Literacy
Chair . Ole Sejer Iversen 

Session 3.2. (3F, 2S)

Social Robots & Agents

Chair . Jason Yip 

Hybrid Presentations              

11:30Workshops + DC
12:00Lunch*WiP MadnessDemos Madness
12:30Lunch*Lunch / WiP / WS Lunch / DemosLunch / Inclusivity and diversity
14:00Workshops + DC*

Session 1.2. (4F)

Learning & Design Theory  Chair . Marcelo Worsley

Hybrid Presentations

Session 2.3. (3F; 2S)

Computational Literacy

Chair . Sofia Papavlasopoulou 

Hybrid Presentations

Session 3.3. (4F)

Computational Thinking & Makers

Chair . Elmira Yadollahi 

14:30Workshops + DC
15:00Workshops + DC
15:30            Coffee              Coffee           Coffee           Coffee
16:00Workshops + DC


   Dr. Jie Qi

Session 2.4.  (2F+1 S)
Learning and Coding
Chair . Maarten Van Mechelen 
Hybrid Presentations

Research & Design Competition

Chair . Maitê Gil

16:30 Closing / Announce IDC 2023

      Industry Panel
Industry & Non-profit Research & Connectedness in CCI

Chairs . Jason Yip | Vicky Charisi
18:30Networking Reception – Museu dos BiscainhosSocial Program – Passo do Vitorino (limited capacity)Gala Dinner – Torre da Naia 

* Some workshops might have a different starting/end time, so please refer to your workshop’s timetable.

Session Details


Jun 28 9:30
Track A

SESSION 1.1 | Children with Special Needs 

Chair . Juan Pablo Hourcade | The University of Iowa

Evaluating interactional synchrony in full-body interaction with autistic children
Grazia Ragone Ragone, Kate Howland, and Emeline Brulé

Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHD
Evropi Stefanidi, Johannes Schöning, Sebastian Feger, Paul Marshall, Yvonne Rogers, and Jasmin Niess

Signing-on-the-Fly: Technology Preferences to Reduce Communication Gap between Hearing Parents and Deaf Children
Zhen Bai, Elizabeth Codick, Ashely Tenesaca, Wanyin Hu, Xiurong Yu, Peirong Hao, Chigusa Kurumada, and Wyatte Hall – VIRTUAL PRESENTATION (VP)


Jun 28 11:00
Track A


Children and computing: increasing gender diversity

ABSTRACT:  Inspired by this year’s IDC theme of “Connectedness”, this panel brings together educators from the local communities, child-computer interaction researchers, and members of the European Network For Gender Balance in Informatics ( working on a common cause: to encourage more girls to study and pursue careers in computing.
Participants will discuss initiatives and explore strategies such as targeted activities for primary and secondary school students, mentoring and career programs in academia and industry, etc. to increase the participation of students (particularly those who identify as girls) in the field of computing, reduce their under-representation by gender, and ensure that students who started their studies in computing will thrive, make their voices heard, and complete their studies.


  • Julia Chatain, Future Learning Initiative, ETH Game Technology Center, Switzerland
  • Zeynep Şahin Timar, Karadeniz Technical University, Turkey
  • Elisa Rubegni, Lancaster University, UK
  •  Filomena Soares, University of Minho, Portugal


  • Monica Landoni, Università della Svizzera italiana, Switzerland
  • Maria Roussou, National and Kapodistrian University of Athens, Greece

Jun 28 14:00
Track A


SESSION 1.2 | Learning & Design Theory

Chair . Marcelo Worsley | Northwestern University

Lessons Learned and Future Considerations for Designing Hybrid Remote Co-Design Studies with Children Focused on Socio-Emotional Experiences
Jillian Warren, Alissa Antle, Alexandra Kitson, and Alireza Davoodi

The Role of Learning Theory in Child-Computer Interaction – A Semi-Systematic Literature Review
Eva Eriksson, Gökçe Elif Baykal, and Olof Torgersson

Making Learning Visible in Constructionist Learning Contexts
Ricarose Roque and Mariana Tamashiro

Mapping the Changing Landscape of Child-Computer Interaction Research Through Correlated Topic Modelling
Tiarnach McDermott, James Robson, Niall Winters, and Lars-Erik Malmberg – VP


Jun 29 09:00
Track A

SESSION 2.1 | Learning & Embodied Interactions

Chair . Tilde Bekker  | Eindhoven University of Technology
 Grasping Derivatives: Teaching Mathematics through Embodied Interactions using Tablets and Virtual Reality

Julia Chatain, Virginia Ramp, Venera Gashaj, Violaine Fayolle, Manu Kapur, Robert W. Sumner, and Stéphane Magnenat

Designing Physical Objects for Young Childen’s Magnitude Understanding: A TUI Research Through Design Journey
Ceylan Beşevli, Tilbe Göksun, and Oğuzhan Özcan

Periodic Fable Augmenting Chemistry With Technology, Characters and Storytelling
Sandra Olim Câmara, Valentina Nisi, and Elisa Rubegni

Balance Board Math: “being the graph” through the sense of balance for embodied self-regulation and learning
Sofia Tancredi, Julia Wang, Helen Li, Carissa Yao, Genna Macfarlan, and Kimiko Ryokai – VP


Jun 29 11:00
Track A

SESSION 2.2 | Learning and literacy

Chair . Ole Sejer Iversen | Aarhus University

Ready, Set, Art: Technology Needs and Tools for Remote K-2 Art Education
Gennie Mansi, Sue Reon Kim, and Jessica Roberts

“What color are the fish’s scales?” Exploring parents’ and children’s natural interaction with a child-friendly virtual agent during reading
Grace Lin, Ilana Schoenfeld, Meredith Thompson, yiting xia, Cigdem Uz-Bilgin, and Kathryn Leech

Designing Interactive Contextual Cues for Children’s Video-stimulated Writing
Niloofar Zarei, Francis Quek, Sharon Chu, Angela Chan, and Joshua Howell – VP


Jun 29 14:00
Track A

SESSION 2.3 | Computational Literacy

Chair . Sofia Papavlasopoulou | NTNU

Supporting Critical Data Literacy in K-9 Education: Three Principles for Enriching Pupils’ Relationship to Data

Karl-Emil Bilstrup, Magnus Høholt Kaspersen, Mille Skovhus Lunding, Marianne Graves Petersen, Marie-Monique Schaper, Maarten Van Mechelen, Mariana Aki Tamashiro, Rachel Smith, and Ole Sejer Iversen

Using video analysis and learning analytics to understand programming trajectories in data science activities with Scratch
Cassia Fernandez, João Adriano Freitas, Roseli de Deus Lopes, and Paulo Blikstein – VP

MoDa: Designing a Tool to Interweave Computational Modeling with Real-world Data Analysis for Science Learning in Middle School 

Aditi Wagh, Tamar Fuhrmann, Adelmo Eloy, Jacob Wolf, Engin Bumbacher, Paulo Blikstein, and Michelle Wilkerson – VP


What Do You Meme? Students Communicating their Experiences, Intuitions, and Biases Surrounding Data Through Memes
Ralph Vacca, Kayla DesPortes, Marian Tes, Megan Silander, Anna Amato, Camillia Matuk, and Peter Woods – VP


How families design and program games: a qualitative analysis of a 4-week online in-home study
Stefania Druga, Thomas Ball, and Amy Ko – VP


Jun 29 16:00
Track A

SESSION | 2.4: Learning & Coding

Chair . Maarten Van Mechelen | Aarhus University

Understanding Fun in Learning to Code: A Multi-Modal Data approach
Gabriella Tisza, Kshitij Sharma, Sofia Papavlasopoulou, Panos Markopoulos, and Michail Giannakos

Reimagining and Co-designing with Youth an Hour of Code Activity for Critical Engagement with Computing
Luis Morales-Navarro, Naomi Thompson, Yasmin Kafai, Mia Shaw, and Nichole Pinkard – VP

CodeStruct: Design and Evaluation of an Intermediary Programming Environment for Novices to Transition from Scratch to Python
Majeed Kazemitabaar, Viktar Chyhir, David Weintrop, and Tovi Grossman  VP

Jun 29 17:00
Track A


Industry and Non-profit Research and Connectedness in Child-Computer Interaction HYBRID 


ABSTRACT: For this panel we gathered four researchers from industry (Lego, Duolingo, and Honda Robotics) and non-profits (Foundry10) to have a conversation about child-computer interaction and connectedness. Inspired by Alissa Antle and JP Hourcade’s (2022) work on provocations and envisioning future directions, our panel will focus on questions on COVID-19, methodological challenges, participatory design, and long-term responsibility for vulnerable populations. We hope this conversation spurs ideas about future research connections in child-computer interaction with industry, non-profits, and academics. 



  • Samantha Bindman – Director of Research, Foundry10
  • Randy Gomez – Senior Scientist, Honda Research Institute Japan
  • Chris Payne – Director, Digital Responsibility, Government and Public Affairs, The Lego Group
  • Kiley Sobel – Senior UX Researcher, Duolingo



  • Vicky Charisi, European Commission, JRC, Centre for Advanced Studies
  • Jason Yip, The Information School, University of Washington – Seattle

Jun 30 9:00
Track A

SESSION | 3.1: Well-being & Sustainability

Chair . Netta Livari | University of Oulu           

Snoozy: A Chatbot Based Sleep Diary for Children Aged Eight to Twelve
Tessa Aarts, Panos Markopoulos, Lars Giling, Tudor Vacaretu, and Sigrid Pillen

Energy In Schools: Empowering Children to Deliver Behavioural Change for Sustainability
Lorraine Underwood, Karen Smith, Elisa Rubegni, and Joe Finney

“There are a LOT of moral issues with biowearables” … Teaching Design Ethics through a Critical Making Biowearable Workshop
Alissa Antle, Yumiko Murai, Alexandra Kitson, Yves Candau, Zoe Dao-Kroeker, and Azadeh Adibi

Designing with Feeling: How Students Constructed Embodied Participatory Simulations for Groups of Younger Learners to Understand and Care About Sustainability in Ecosystems
Corey Brady, Tessaly Jen, Lauren Vogelstein, and Efrat Dim – VP

Jun 30 11:00
Track A

SESSION | 3.2: Social Robots & Agents

Chair . Jason Yip | University of Washington             

Do Children Adapt Their Perspective to a Robot When They Fail to Complete a Task?
Elmira Yadollahi, Marta Couto, Pierre Dillenbourg, and Ana Paiva

“Don’t let the robots walk our dogs, but it’s ok for them to do our homework”: children’s perceptions, fears, and hopes in social robots.
Elisa Rubegni, Laura Malinverni, and Jason Yip

Examining Teenagers’ Perceptions of Conversational Agents in Learning Settings
Ha Nguyen – VP

Exploring Children’s Preferences for Taking Care of a Social Robot 
Bengisu Cagiltay, Joseph Michaelis, Sarah Sebo, and Bilge Mutlu – VP

Understanding Factors that Shape Children’s Long Term Engagement with an In-Home Learning Companion Robot 
Bengisu Cagiltay, Nathan White, Rabia Ibtasar, Bilge Mutlu, and Joseph Michaelis – VP

Jun 30 14:00
Track A

SESSION 3.3 | Computational Thinking & Makers

Chair . Elmira Yadollahi | KTH Royal Institute of Technology

Pre-schoolers’ Stewardship – Embracing Higgledy-piggledy Behaviours through Participatory Plaything
Antonia Clasina Södergren and Calkin Suero Montero

Uncovering children’s situated design capital – a nexus analytic inquiry
Matin Mahboob Kanafi, Netta Iivari, Marianne Kinnula, and Sumita Sharma

Design Factors Affecting the Social Use of Programmable Robots to Learn Computational Thinking in Kindergarten
Ewelina Bakala, Anaclara Gerosa, Juan Pablo Hourcade, Maria Pascale, Camila Hergatacorzian, and Gonzalo Tejera

ARtonomous: Introducing Middle School Students to Reinforcement Learning Through Virtual Robotics
Griffin Dietz, Jennifer King Chen, Jon-Tait Beason, Matthew Tarrow, Adriana Hilliard, and R. Benjamin Shapiro – VP

My:Talkies: Designing a Craft Kit to Support Learning about Communication Devices through Making
Jin Yu, Sherry Hsi, Seth Van Doren, and HyunJoo Oh – VP

Jun 28 12:00
Track B

WiP 1 | Designing for Learning and Engagement

Young Children’s Perceptions of Coding and Implications
Junnan Yu and Ricarose Roque

Design of the Participatory Learning Experience
Noora Bosch

“TikTok Made Me Do It”: Teenagers’ Perception and Use of Food Content on TikTok
Chun-Han Wang, Stephen Tsung-Han Sher, Isabela Salman, Kelly Janek, and Chia-Fang Chung

Designing A Virtual Talking Companion to Support the Social-Emotional Learning of Children with ASD
Isser Troy Gagan, Maria Angela Mikaela Matias, Ivy Tan, Christianne Marie Vinco, Ethel Ong, and Ron Resurreccion

Co-designing with Children: Exploring Changes in Special Education Teachers’ Attitudes and Design Belief towards Pedagogical Agents
Xiaoxue Du and Cynthia Breazeal

Searching for Engagement: Child Engagement and Search Engine Result Pages
Benjamin Bettencourt, Arif Ahmed, Nic Way, Casey Kennington, Katherine Wright, and Jerry Fails

The Child in Charge – The Case of Child-participatory Design of an Environmental Sustainability Serious Game
Sandrina Vieira, Isabel Alexandre, and Elsa Cardoso

Exploring Failures in Child-Computer Interaction.
Līvija Dana Rukmane, Elisa Rubegni, and Janet Read

Magic and Reality: what children’s drawings tell us about their perception of technology
Sveva Valguarnera, Cristina Sylla, and Monica Landoni

Youth Experiences with Authentically Embedded Computer Science in Sports
Herminio Bodon, Marcelo Worsley, and Vishesh Kumar

A Distributed Participatory Design Research Protocol for Co-designing with Children
Aurora Constantin, Jessica Korte, Judith Good, Gavin Sim, Janet Read, Jerry Fails, and Eva Eriksson

Reporting Back in HCI Work with Children
Janet Read, Gavin Sim, Matthew Horton, and Dan Fitton

KOALA Hero: Inform Children of Privacy Risks of Mobile Apps
Jun Zhao, Blanche Duron, and Ge Wang

Jun 28 12:00
Track B

WiP 2 | Physical Computing and Inclusion

Identifying Features that Characterize Children’s Free-Hand Sketches using Machine Learning
Xien Thomas, Larry Powell, Seth Polsley, Samantha Ray, and Tracy Hammond

Designing Tangible Robot Mediated Co-located Games to Enhance Social Inclusion for Neurodivergent Children
Arzu Guneysu Ozgur, Ali Reza Majlesi, Victor Taburet, Sebastiaan Meijer, Iolanda Leite, and Sanna Kuoppamäki

Eliciting parents’ insights into products for supporting and tracking children’s fine motor development
Ipek Gurbuzsel, Tilbe Göksun, and Aykut Coşkun

The HUB: Designing an Interactive Social Space for Pre-Adolescents’ Well-being
Pedro Rodrigues, Marija Mitic, Ina Krammer, João Dias, Rui Prada, and Beate Schrank

Multisensory Technologies to Support Teaching: an Ongoing Project
Silvia Ferrando, Erica Volta, and Gualtiero Volpe

Small Leans into Big Steps: A Mixed-Reality Environment to Support Embodied, Ensembled Mathematics Learning
Mighty Chen

Children’s Impressions of Early Spelling Assessment through Handwriting on Tablets vs. Paper-based Method
Jaline Mombach, Fábio Diniz Rossi, Deborah Silva Alves Fernandes, and Fabrizzio Alphonsus Alves de Melo Nunes Soares

Designing a Tangible Interface to “Force” Children Collaboration
Yanhong Li, Szilvia Balogh, Armand Luttringer, Thomas Weber, Sven Mayer, and Heinrich Hussmann

Tekniverse: Towards a connected future for sensors, education, and action
Sibel Guler, Masaki Iwabuchi, and Sheryl Sotelo

PE++: Exploring Opportunities for Connecting Computer Science and Physical Education in Elementary School
Marcelo Worsley

Computational Thinking through Tangible Play: Understanding Social Dialogues in Children’s Learning
Yu-Yu Liu and Ole Sejer Iversen

Studying Interest During a Pandemic: A Case Study of Evaluating Interest of Young Children Through a Tangible Learning Game
Sherry Yi, Yuqi Yao, and Heidy Maldonado

Genderalize: A Digital StoryTelling Platform to Detect Gender Stereotypes.
Rahimu Kasibante, Elisa Rubegni, and Letizia Jaccheri

Jun 29 12:00
Track C

Demos & Art

M&M – MONNOM meets MOBEYBOU Digital Interfaces for Children’s Embodied Interaction
İpek Kay, Cristina Sylla, Maitê Gil, Mine Özkar, Ana Paula Caruso, and Ufuk Aydın

Sapling & the Travelling Forest: A table-top mobile robot platform for child-robot games
Deanna Kocher, Julia Mayourian, Olivia Rodriguez, Emily Abbruzzese, and Keith Green

Interactive soft toys to support social engagement through sensory-motor plays in early intervention of kids with special needs
Beste Ozcan, valerio sperati, Flora Giocondo, Massimiliano Schembri, and Gianluca Baldassarre

“Track-track: Let’s follow the cat” Reflecting on children’s biometric data processing through a micro puppet show
Maria Esperanza Sasaki Otani

SeaStory: An interactive narrative using collaborative features
Ana Andrade, Mara Dionisio, and Valentina Nisi

The Secret Communication Panel: A Constructionist Communications Device for Developing Computational Thinking Skills in School-Age Children
David Zikovitz, Nathan Holbert, and Isabel Correa

Jun 30 16:00
Track D

Research and Design Challenge

Chair . Maitê Gil | University of Minho

Draw, Explore, Learn, and Unite the World: A Web Design Concept
Ayşegül Erdemir

KidConnect VR: Technology to Stay Connected
My-Linh Ho, Dhanush kumar Ratakonda, and Jerry Fails

Jun 27 09:00
Track E

Doctoral Consortium

Chairs . Maria Roussou | Panos Markopoulos | Juan Pablo Hourcade | Maitê Gil | Janet Read | Symeon Retalis

Mapping Child Care Access in King County: Advocacy and Coalition Support

Rebecca Michelson

Designing Digital Psychosocial Follow-up of Survivors of Childhood Critical Illness
Marte Hagen

Designing an e-learning ecosystem to support people with autism spectrum disorders. A digital transformation in special education
Yussy Chinchay Manco

Language Learning with Mobile Augmented Reality and Artificial Intelligence for Children with Autism Spectrum Disorder
Ibrahim El Shemy

Approaches to Embodied Interaction in the Design of Playful Environments for Young Children
Daniel Swann

“Quero Fazer”: A Game Featured Platform for Early Childhood Informal Education
Pedro Ferreira

Improving the digital well-being of neurotypical & neurodivergent children considering their care ecosystem
Evropi Stefanidi

Real-time Feedback based on Emotion Recognition for Improving Children’s Metacognitive Monitoring Skill
Xingran Ruan, Aurora Constantin, and Palansuriya Charaka

MEKIDS – Media Education with Kids through Interactive Digital Storytelling
Michael Schlauch

American Indian and Alaska Native Youth’s Experiences with COVID-19 Health Communication on TikTok
Nicole S. Kuhn

Exploring the Child-Robot Interaction with the Programming in Mind: Bridging Physical and Virtual Programming for Young Children
Yuhan Lin

Exploring Caregiver Support for and Conceptualizations of Their Children’s Entrepreneurship in Interactive Online Spaces
Christie Abel

An educational transmedia storytelling proposal to teach computational thinking for children
Tanci Simoes Gomes, Taciana Pontual Falcão, and Patricia Tedesco

Towards Trustworthy Conversational Agents for Children
Marina Escobar-Planas

Jun 27 09:00
Track F


For The Long Run: Promoting Sustainable Use of Learning Technologies in Schools
Nikoleta Yiannoutsou, Asimina Vasalou, Seray Ibrahim, Laura Benton, Caroline Pulfrey, Mutlu Cukurova, Jacob Wolf, Tamar Fuhrmann, Aditi Wagh, Adelmo Antonio da Silva Eloy, Paulo Blikstein, and Michelle Wilkerson

Fun in Learning
Gabriella Tisza, Gavin Sim, Dimitris Gramenos, and Sofia Papavlasopoulou

Ethical Considerations of Distributed Participatory Design with Children
Aurora Constantin, Valentina Andries, Jessica Korte, Cristina Adriana Alexandru, Judith Good, Gavin Sim, Janet Read, Jerry Fails, and Eva Eriksson

6th KidRec Workshop: Information Retrieval Systems for Children in the COVID-19 Era
Maria Soledad Pera, Monica Landoni, Emiliana Murgia, Theo Huibers, and Jerry Fails

Where we Succeed and Fail: Reflecting on the Challenge of doing Research with Children
Janet Read, Oussama Metatla, Matthew Horton, Elisa Rubegni, and Jason Yip

Co-Designing with Mixed-Ability Groups of Children to Promote Inclusive Education
Ana Cristina Pires, Isabel Neto, Emeline Brulé, Laura Malinverni, Oussama Metatla, and Juan Pablo Hourcade