Work In Progress

Toward Personalised Learning Experiences: Beyond Prompt Engineering  – Joost Kruis, Maria Soledad Pera, Zoë Ten Napel, Monica Landoni, Emiliana Murgia, Remco Feskens, Theo Huibers

A tangible, toy-based platform to evaluate the child’s social interaction in turn-taking game: a prospective on monitoring neurodevelopmental disordersValerio Sperati, Beste Ozcan, Federica Giovannone, Massimiliano Schembri, Noemi Faedda, Carla Sogos, Vincenzo Guidetti, Gianluca Baldassarre

Designing Tools to Support K-12 Students’ Scientific Research as a Creative Activity The MindHive Collaborative – Bernice d’Anjou, Dana Bevilacqua, Patrick Bloniasz, Kim Burgas, Kim Chaloner, Girija Chatufale, Jennifer Dahlstrom, Suzanne Dikker, Andrew Ferreira, Pranali Mansukhani, Camillia Matuk, Xavier Ochoa, Franck Porteous, Esteban Romero, Yury Shevchenko, Marc Sole, Felicia Zerwas

The use of Transitional Wearable Companion toys to promote children’s emotional intelligence – the Emotion-Lab program Clara Sardella, Claudia Di Marco, Martina Porcelli, Jasmine Miozzi, Valerio Sperati, Beste Ozcan, Massimiliano De Luca, Alessandro Pecora, Massimiliano Schembri, Gianluca Baldassarre, Riccardo Santilli

Enhancing Autism Therapy through Smart Tangible-Based Digital Storytelling – Co-Design of Activities and Feasibility Study Arzu Guneysu, Sanna Kuoppamäki, Helena Reis, Cristina Maria Sylla

Enhancing Museum Experience with VR by Situating 3D Collections in Context – Johnny Delgado, Rachel West, Juan Jose Marin, Diana DaSilva, Angelos Barmpoutis, Seung Hyuk Jang, Edward Stanley, Hyo Kang

Children’s Drawings Speak: Comparing Sketch Features amongst Development Groups  – Rosendo Narvaez, Seth Polsley, Tracy Hammond

Smart Speaker Data Donations in Families: The Project Rosie PerspectiveRebecca Wald, Johanna M.F. van Oosten, Jessica T. Piotrowski, Theo Araujo

Co-Rhythm: Analyzing Children’s Performative Gesture-based Interactions in a Music CompositionTool İzel Ergül, Tutku Çalış, Esra Yücetürk, Melis Gür, Selen Bulut, Gökçe Elif Baykal

Participatory design of “Our Eco-Logbook”: supporting children’s climate action through interactive data visualisations –  Andrea Gauthier, BIlly Konyani, Alejandra Tisnes Londoño, Na Wu, Asimina Vasalou

Interactive Storytelling with Social Robots to Support Multilingual ChildrenMirjam De Haas, Ranya Alali, Merry Ashji, Shireen Hussain, Charissa ten Katen, Ahmad Salaymeh, Veerle Hobbelink, Rianne van den Berghe

Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent InvolvementJing Li, Pinhao Wang, Emilia I. Barakova, Jun Hu, Guang Dai

Pots and Pans, Books and Stories, Apps and Tablets – The Power of Digital in Young Children’s Pre-school SettingsMegan G Baxter, Matthew Horton, Janet Read, Julie Allen, Rhona Anne Anne Dick

They played for 45 minutes!”: Evaluating Jo! a TUI Tailored for Real-World Classroom Setting  – Fernando Gonzalez-Perilli, Camila Hergatacorzian, Mariana daLuz, Gonzalo Varela, Juan Goyret, Ana Cristina Pires

Exploring Empathic Design for Children Based on Role-Play Activities: Opportunities and Challenges within the Indian Context –  Ekaterina Muravevskaia, BICKY KURIAPPAN, Panos Markopoulos, Swathi Lekshmi Swathilekshmi, Krishnaveni M, Karen Schrier

Redesigning EarSketch for Inclusive CS Education: A Participatory Design ApproachShi Ding, Jason Brent Smith, Stephen Garrett, Brian Magerko

The Transfer Deficit in the Context of Social Robots: A Case of Early Spatial Learning from Screen-Based Technology  –  Mengguo Jing, Hui Li, Tingzhuzhi Hu, Ying Xu

“We are in this together”: Supporting Neurodiverse Children in Participatory Design through Design PartneringNoah Teglvang Sejer Iversen, Mathias Lundgaard Ernstsen, Ole Sejer Iversen, Netta Iivari, Marianne Kinnula, Sumita Sharma, Eva Eriksson

Magic Camera:An AI Drawing Game Supporting Instantaneous Story Creation for ChildrenYijun Zhao, Yiming Cheng, Shiying Ding, Wei Cao

Co-design of an Extended Reality Escape Room with Primary School StudentsKatja Becker, Helvi Itenge, Selma N.O Auala, Joseph-David Isaacs, Heike Winschiers-Theophilus

Enhancing Assessment of Social Motor Synchrony Through Full-Body Interaction: A Novel Approach with OSMoSIS ToolGrazia Ragone, Judith Good, Kate Howland, Benedict du Boulay

Talkative Museum: Augmented Reality Interactive Museum Guide System Towards Collaborative Child-Parent-Specimen InteractionKihiro Tokuno, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi

Empowering Deaf Children Through Tabeer-e-Isharaat, A Digital Educational Platform – Essa Athar Zuberi, Laiba Jamil, Razi Haider, Neelma Bhatti

“He always wanted to be far”: Exploring Expanded Proxies to Design Social Play Experiences with Autistic and Neurotypical Children –  Zoë Clark, Brooke Morris, Elaine Czech, Hayati Havlucu, Oussama Metatla

App Planner: Utilizing Generative AI in K-12 Mobile App Development Education –  David Y.J. Kim, Prerna Ravi, Randi Williams, Daeun Yoo

The Effect of a Social Robot on Children’s Pain and Anxiety During Blood Draw Mirjam De Haas, Koen Smit, Daniel Fernando Preciado Vanegas, Esther van der Roest, Matthijs Smakman, Wouter Tiel Groenestege

“I Said Knight, Not Night!”: Children’s Communication Breakdowns and Repairs with AI Versus Human Partners –  Zhixin Li, Trisha Thomas, Chi-Lin Yu, Ying Xu

It’s like I’m the AI”: Youth Sensemaking Around AI through Metacognitive Embodiment  – Eric Greenwald, Ari Krakowski, Timothy Hurt, Kelly Grindstaff, Ning Wang

Seeing Science: Inquiry-Based Learning at Home Through Mobile Messaging SystemTamar Fuhrmann, Marina A Lemee, Jonathan Pang, Je Seung You, Lydia B Chilton, Carl Vondrick, Paulo Blikstein

Exploring Young Children’s Views (Aged 7-14) on Sharing Personal Health DataSydney Charitos, Lauren Thompson, Kimberley Beaumont, Amberly Brigden, Jon Bird

Moving Between the Virtual and Real – Children Trying Out a Metaverse Digital Twin  – Marianne Kinnula, Momoko Nakatani, Doui Ryota, Yuki Taoka

Grow with Your AI Buddy: Designing an LLMs-based Conversational Agent for the Measurement and Cultivation of Children’s Mental ResilienceZihui Hu

Insights from Youth Co-designers on Remote Multimodal Prototyping with Paper Playground  – Brett L Fiedler, Taliesin L. Smith, Jesse Greenberg, Ann Eisenberg, Emily B. Moore

Interactive Game Carpet with Gait Analysis for Children’s Lower Limb TrainingYaxuan Liu, Siyuan Chen, Yijia An, Yung C. Liang, Qinglei Bu, Jie Sun

Kid Query: Co-designing an Application to Scaffold Query Formulation –  Benjamin J Bettencourt, Maria Soledad Pera, Casey Kennington, Katherine Landau Wright, Jerry Alan Fails

Exploring and Evaluating the Impacts of Rhythm Training on Reading through Interaction DesignLucas Burget, Daniel C. Tozadore, Pierre Dillenbourg

Playgrounds and Prejudices: Exploring Biases in Generative AI For Children –  Alexander Baines, Lidia Gruia, Gail Collyer-Hoar, Elisa Rubegni

Digital Augmentation in Special Needs ReadingPedro Ribeiro, Nele Wild-Wald, Christian Ressel

Measuring Eudaimonic Experiences in Schools: Preliminary Results from the QEES –  Stéphane Faedda, Guillaume Gronier, Christian Bastien, Stéphanie Fleck

Ensuring Inclusivity and Well-being of Children Call for Accuracy in Ethical (Design) Practices: Making the Interpersonal Aspects of Data Collection Explicit and Value-centred by Scaffolding the Quality Criterion of ‘Sincerity’ in Human-involved ResearchAntonia Clasina Södergren

Enhancing Educational Experiences Through Reflective Documentation In Constructivists Brazilian School –  Mariana Lederman Edelstein, Camila Urquizas Campello

Inclusive Museums for Children with Disabilities: Utilising Disabled Expertise to Create More Inclusive MuseumsAlexandra F Morris, Wade Berger

Enhancing Needs Discovery in Children with Type I Diabetes through Collage TechniquesFarhat -ul-Ain, Madis Kaaret, Vladimir Tomberg

Designing for Tinkerability and Accessibility  – Katarina Bulovic, Zoë Bentley, Natalie Rusk

Storytelling with ALMA: A Multisensory Approach to Enhance Kindergarteners’ Emotion Regulation Katharina Buckmayer, Hugo Nicolau, Ana Cristina Pires

Children As Evaluators: Understanding Emotion Language AcquisitionAshvini Varatharaj

“AI is a robot that knows many things”: Cypriot children’s perception of AIMaria Kasinidou, Styliani Kleanthous Loizou, Jahna Otterbacher

Using Taxonomies to Analyse Children’s Drawings of Health Data Visualisations-  Sydney Charitos, Lauren Thompson, Amberly Brigden, Jon Bird

Interest-Driven Data Science Curriculum for High School Students: Empirical Evidence from a Pilot StudyRotem Israel-Fishelson, Peter F Moon, David Weintrop

Let’s Play: Early Explorations of Child-Caregiver Embodied InteractionsGiacomo Lepri

“This is like a toy, it already got me”: Results of Two Usability Studies of Robotito VPL App with TeachersRomina Abeldaño, Ewelina Bakala, Santiago Hitta, Ana Cristina Pires

Finding resilience through music for neurodivergent children  – Harkirat Kaur

Exploring the use of an interactive storytelling toy to engage Ukranian child refugees in learning ItalianSveva Valguarnera, Monica Landoni

Co-designing a Child-Robot Relational Norm Intervention to Regulate Children’s Handwriting PostureChenyang Wang, Daniel C. Tozadore, Barbara Bruno, Pierre Dillenbourg

Reflections on Data Collection during Toy Prototype Development in a Design Studio CoursePa Chang Vang, Carlye Anne Lauff

Jamming with Culture – Piloting Cultural Game Jam with Youth – Eva Eriksson, Kim Holflod, Rikke Toft Nørgård

TREESENSE – Sensitising Children to Nature through Embodied PlayMichaela Honauer, Seçil Uğur Yavuz, Kristi Kuusk