Schedule
8:00 – 8:50 | Registration |
8:50 – 9:00 | Welcome |
9:00 – 10:30 | Panel 1: Teachers, Classrooms, and Learning |
10:30 – 11:00 | Break |
11:00 – 12:30 | Panel 2: Computational Thinking |
12:30 – 13:30 | Lunch |
13:30 – 15:00 | Panel 3: Designing Together |
15:00 – 15:30 | Break |
15:30 – 16:15 | Make New Friends |
16:15 – 16:45 | Closing |
Panel Structure
- Panel introduction
- Each presenting author will summarize their paper in 4 minutes, with a single slide for illustration
- Host will ask panel a set of questions
- Audience Q&A
Make New Friends Session
During the symposium, each attendee will identify 3 scholars with whom they would like to connect and continue conversation. Each attendee will submit their list to the co-chairs by 15:30 (before the final break). The co-chairs will organize attendees into groups, who will then meet to discuss topics of mutual interest during this session.
Panel 1: Teachers, Classrooms, and Learning
- Tools to Empower Learners in Challenge-Based and Design-Based Learning projects Lieke Diederen, Teun Veelenturf, Ruurd Taconis, and Tilde Bekker
- Guiding Children’s Choice Making in an Intelligent Tutoring System Helena Kilger, Man Su, and Tomohiro Nagashima
- Potentials of Extended Reality Technologies Applied to K-12 Scientific Inquiry Education Stella Quinto Lima and Jessica Roberts
- The role of Generative AI in Qualitative Research: GPT-4’s Contributions to a Grounded Theory Analysis Ravi Sinha, Idris Solola, Ha Nguyen, Hillary Swanson, and Luettamae Lawrence
Panel 2: Computational Thinking
- Promoting Critical Consciousness in Students through Artifacts Co-creation with GAI Atefeh Behboudi, Adenike Omolara Adefisayo, and Golnaz Arastoopour Irgens
- When Athletes Play Around Technology – A Sporting Approach to Computing Inquiry Ashley Quiterio, Vishesh Kumar, and Marcelo Worsley
- Meta-Theoretic Competence for Computational Agent-Based Modeling Hillary Swanson, Uri Wilensky
- What Happened to the Geometry? Examining Spatial and Mathematical Concepts in Computational Toys and Kits for Young Children Jody Clarke-Midura, Jessica Shumway, Anahita Ashineh, Alireza Zandi, and Whitney Clawson
- Fostering Children’s Critical Literacy in Computing Education Netta Iivari, Leena Ventä-Olkkonen, Sumita Sharma, Heidi Hartikainen, Jenni Holappa, and Essi Lehto
Panel 3: Designing Together
- Parallel Design: Achieving both Researchers’ and Practitioners’ Goals in the Design of an Interactive Learning System Tomohiro Nagashima, Katharina Bonaventura and Man Su
- Monsters v. Children: A Character Design Process Which Considers Representation and Inclusive Design for Young Children Amanda Armstrong and Barbara Chamberlin
- An Activity a Week, Teachers and Students Speak Swati Shelar, Manish Jain, Jyothi Krishnan, Aditi Kothiyal, Bhavya Agrawal, and Jayashree Kulkarni
- Using Participatory Design to Gain Insight into How Students Make Sense of Data in Their Lives
- Rotem Israel-Fishelson, Peter F. Moon, Daniel Pauw, and David Weintrop
- Design Forms and Games Hillary Swanson, Ha Nguyen, Caroline Lavoie, and Trilby Nelson