Schedule

8:00 – 8:50

Registration

8:50 – 9:00

Welcome

9:00 – 10:30

Panel 1: Teachers, Classrooms, and Learning

10:30 – 11:00

Break

11:00 – 12:30

Panel 2: Computational Thinking

12:30 – 13:30

Lunch

13:30 – 15:00

Panel 3: Designing Together

15:00 – 15:30

Break

15:30 – 16:15

Make New Friends

16:15 – 16:45

Closing

 

Panel Structure

  1. Panel introduction
  2. Each presenting author will summarize their paper in 4 minutes, with a single slide for illustration
  3. Host will ask panel a set of questions
  4. Audience Q&A 

Make New Friends Session

During the symposium, each attendee will identify 3 scholars with whom they would like to connect and continue conversation. Each attendee will submit their list to the co-chairs by 15:30 (before the final break). The co-chairs will organize attendees into groups, who will then meet to discuss topics of mutual interest during this session.

Panel 1: Teachers, Classrooms, and Learning

  • Tools to Empower Learners in Challenge-Based and Design-Based Learning projects  Lieke Diederen, Teun Veelenturf, Ruurd Taconis, and Tilde Bekker
  • Guiding Children’s Choice Making in an Intelligent Tutoring System Helena Kilger, Man Su, and Tomohiro Nagashima
  • Potentials of Extended Reality Technologies Applied to K-12 Scientific Inquiry Education Stella Quinto Lima and Jessica Roberts
  • The role of Generative AI in Qualitative Research: GPT-4’s Contributions to a Grounded Theory Analysis Ravi Sinha, Idris Solola, Ha Nguyen, Hillary Swanson, and Luettamae Lawrence

Panel 2: Computational Thinking

  • Promoting Critical Consciousness in Students through Artifacts Co-creation with GAI Atefeh Behboudi, Adenike Omolara Adefisayo, and Golnaz Arastoopour Irgens
  • When Athletes Play Around Technology – A Sporting Approach to Computing Inquiry Ashley Quiterio, Vishesh Kumar, and Marcelo Worsley
  • Meta-Theoretic Competence for Computational Agent-Based Modeling Hillary Swanson, Uri Wilensky
  • What Happened to the Geometry? Examining Spatial and Mathematical Concepts in Computational Toys and Kits for Young Children Jody Clarke-Midura, Jessica Shumway, Anahita Ashineh, Alireza Zandi, and Whitney Clawson
  • Fostering Children’s Critical Literacy in Computing Education Netta Iivari, Leena Ventä-Olkkonen, Sumita Sharma, Heidi Hartikainen, Jenni Holappa, and Essi Lehto

Panel 3: Designing Together

  • Parallel Design: Achieving both Researchers’ and Practitioners’ Goals in the Design of an Interactive Learning System Tomohiro Nagashima, Katharina Bonaventura and Man Su
  • Monsters v. Children: A Character Design Process Which Considers Representation and Inclusive Design for Young Children Amanda Armstrong and Barbara Chamberlin
  • An Activity a Week, Teachers and Students Speak Swati Shelar, Manish Jain, Jyothi Krishnan, Aditi Kothiyal, Bhavya Agrawal, and Jayashree Kulkarni
  • Using Participatory Design to Gain Insight into How Students Make Sense of Data in Their Lives
  • Rotem Israel-Fishelson, Peter F. Moon, Daniel Pauw, and David Weintrop
  • Design Forms and Games Hillary Swanson, Ha Nguyen, Caroline Lavoie, and Trilby Nelson