Click here to download the programm in detail per day (pdf)

Tuesday, June 18

Wednesday, June 19​

Thursday, June 20​

Opening: Welcome
Welcome remarks and logistics
General Chairs
Overview of the technical program
Full & Short paper track chairs, along with Pictorial track chairs
Keynote 1: Emer Beamer – Designathon Works
Session Chair: Tilde Bekker
 
Session 1.1: Children Online
Session Chair: Janet Read
 
Personally Targeted Risk vs. Humor: How Online Risk Perceptions of Youth vs. Third-Party Annotators Differ based on Privately Shared Media on Instagram[FP]
Jinkyung Katie Park: Vanderbilt University; Joshua Gracie: University of Central Florida; Ashwaq Alsoubai: Vanderbilt University; Afsaneh Razi: Drexel University; Pamela J. Wisniewski: Vanderbilt University
 
“I Just Don’t Care Enough To Be Interested”: Teens’ Moment-By-Moment Experiences on Instagram[FP]
Rotem Landesman: University of Washington; Jina Yoon: University of Washington; JaeWon Kim: University of Washington; Daniela E Munoz Lopez: University of Washington; Lucia Magis-Weinberg: University of Washington; Alexis Hiniker: University of Washington; Katie Davis: University of Washington
 
Investigating Attention and Normative Dissociation in Children’s Social Video Games[FP]
Amanda Baughan: University of Washington; Yue Fu: University of Washington; Emily Renee Izenman: Boston Children’s Hospital; Samuel Schwamm: Boston Children’s Hospital; Dania Alsabeh: University of Michigan; Nicole M Powell: Boston Children’s Hospital; Elizabeth Hunt: Boston Children’s Hospital; Michael Rich: Boston Children’s Hospital; David Bickham: Boston Children’s Hospital; Jenny Radesky: University of Michigan; Alexis Hiniker: University of Washington
 
“Bee and I need diversity!” Break Filter Bubbles in Recommendation Systems through Embodied AI Learning[FP]
Xiaofei Zhou: University of Rochester; Yushan Zhou: University of Rochester; Yunfan Gong: University of Rochester; Zhenyao Cai: University of California Irvine; Annie Qiu: University of Rochester; Qinqin Xiao: University of Rochester; Alissa N. Antle: Simon Fraser University; Zhen Bai: University of Rochester
 
How Readability Cues Affect Children’s Navigation of Search Engine Result Pages[SP]
Christine Pinney: Boise State University; Benjamin J Bettencourt: Boise State University; Jerry Alan Fails: Boise State University; Casey Kennington: Boise State University; Katherine Landau Wright: Boise State University; Maria Soledad Pera: TU Delft
 
Session 1.2: Design
Session Chair:Elisa Rubegni
 
Radical Constructivist Cooperative Inquiry Framework: Learning within Design[FP]
Ekta Shokeen: University of Maryland ; Caro Williams-Pierce: University of Maryland, College Park
 
Inclusive Child Engagement in HCI: Exploring Ocean Health with Schoolchildren[FP]
Janet Read: ChiCI Lab, University of Central Lancashire; Matthew Horton: University of Central Lancashire; Dan Fitton: University of Central Lancashire; John King: University of Central Lancashire; Gavin Sim: University of Central Lancashire; Julie Allen: University of Central Lancashire; Ioannis Doumanis: University of Central Lancashire; Tony Graham: University of Central Lancashire; Dongjie Xu: University of Central Lancashire; Michelle Tierney: University of Central Lancashire; Mark Lochrie: University of Central Lancashire; Scott MacKenzie: York University
 
Applying children’s rights to digital products: Exploring competing priorities in design[FP]
Kruakae Pothong: LSE; Sonia Livingstone: London School of Economics; Angela Colvert: University of Sheffield; Larissa Pschetz: University of Edinburgh
 
Creating Personas of Parents of Young Children Based on Balancing Priorities[FP]
Flannery Hope Currin: The University of Iowa; Juan Pablo Hourcade: University of Iowa
 
Iteratively Designing a Mobile App for Measuring In-Group Out-Group Bias with Preschool Children[FP]
Anne Elsässer: Julius-Maximilians-University Würzburg; Anna Riedmann: Julius-Maximilians-Universität Würzburg; Patrick Schneider: University of Konstanz; Christina Felfe: University of Konstanz; Birgit Lugrin: Julius-Maximilians-Universität Würzburg
 
Enhancing Computational Thinking with 3D printing: Imagining, designing, and printing 3D objects to solve real-world problems.[SP]
Marianthi Grizioti: National and Kapodistrian University of Athens; Chronis Kynigos: National and Kapodistrian University of Athens; Maria Stella Nikolaou: National and Kapodistrian University of Athens
 
Session 1.3: Design II
Session Chair:Suleman Shahid
 
Bridging the Gaps: Participatory Science Communication and Dissemination With and for Children[FP]
Bieke Zaman: KU Leuven; Emilie Bossens: KU Leuven; Priscilla Van Even: KU Leuven
 
A Systematic Review of the Probes Method in Research with Children and Families[FP]
Seray B Ibrahim: King’s College London; Alissa N. Antle: Simon Fraser University; Julie A. Kientz: University of Washington; Graham Pullin: University of Dundee; Petr Slovak: King’s College London
 
Making a Metaphor Sandwich: Analyzing Children’s use of Metaphor During Tabletop Telepresence Robot Supported Participatory Design[P]
Casey Lee Hunt:ATLAS Institute, CU Boulder; Kaiwen Sun:School of Information,
University of Michigan;Kaitlyn Tseng:Pratt Institute;Priyanka Balasubramaniyam:ATLAS Institute, University of Colorado Boulder;Allison Druin:Provost’s Office, Pratt Institute;Amanda Huynh:Industrial Design, Pratt Institute;Daniel Leithinger:ATLAS Institute, University of Colorado at Boulder;Jason Yip:Information School, University of Washington
 
Evaluating Children’s Engagement with Technology Through the Lens of the Grammar of Visual Design[P]
Cristina Maria Sylla; Maitê Moraes Gil; Douglas Luiz Menegazzi; Monica Landoni
 
Session Demos: Lighting Presentations
Session Chair: Elizabeth Bonsignore & Matthew Horton
 
Science Chaser app: A gamified learning journey into STEM activities[D]
 
Kaleidolight: An Interactive Educational Device for Children to Explore Additive Color Theory and Create Visual Art with Light, Color, and Shapes[D]
 
Co-constructing Náhookos Bi’ka’ constellation with STARR[D]
 
“Schlusslicht”: An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games[D]
 
“Beehive” Interactive Installation for Playgrounds: Reflecting on Children’s Rights in the Context of Big Data Industry[D]
 
Periodic Fable in the Wild: Bringing Chemical Elements to Life and Making Them Relatable to Preteens[D]
 
Keynote 2: Ole Sejer Iversen – Aarhus University
Session Chair: Judith Good 
Session 2.1: Play & Games
Session Chair: Cristina Sylla
 
A Playful Path to Sustainability: Synthesizing design strategies for children’s environmental sustainability learning through gameful interventions[FP]
Raghad Albar: University College London; Andrea Gauthier: University College London; Asimina Vasalou: University College London
 
Technologies Supporting Social Play in Neurodiverse Groups of Children[FP]
Katharina Werner: TU Wien; Kay Kender: TU Wien; Laura Scheepmaker: Saxion University of Applied Science; Christopher Frauenberger: University of Salzburg
 
ArticuMotion: Towards Assessing Motor Speech Disorders via Gamification[FP]
Ghada Alsebayel: Northeastern University; Mahsa Nasri: Northeastern University; Caleb P. Myers: Northeastern University; Giovanni M Troiano: Northeastern University; Elaheh Hatamimajoumerd: Northeastern University; Sarah Ostadabbas: Northeastern University; Kristen Allison: Northeastern University; Casper Harteveld: Northeastern University
 
Investigating the Impact of Monetization on Children’s Experience With Mobile Games[FP]
Dan Fitton: University of Central Lancashire; Scott MacKenzie: York University; Janet Read: ChiCI Lab, University of Central Lancashire
 
Sense-O-Nary: Exploring Children’s Crossmodal Metaphors Through Playful Crossmodal Interactions[SP]
Tegan Joy Roberts-Morgan: University of Bristol; Brooke Morris: University of Bristol; Elaine Czech: University of Bristol; Suhan Neema: University of Maryland, College Park; Abigale Stangl: University of Washington; Kyle Michael Keane: Massachusetts Institute of Technology; Matthew Horton: University of Central Lancashire; Janet Read: ChiCI Lab, University of Central Lancashire; Oussama Metatla: University of Bristol
 
See Hear Touch Smell and …Eat!”: Helping Children Self-Improve Their Food Literacy and Eating Behavior through a Tangible Multi-Sensory Puzzle Game[SP]
Xueyan Cai: Zhejiang University; Kecheng Jin: Zhejiang University; Shang Shi: Zhejiang University; Shichao Huang: Zhejiang University; Ouying Huang: Zhejiang University; Xiaodong Wang: Zhejiang University; Jiahao Cheng: Zhejiang University; Weijia Lin: Zhejiang University; Jiayu Yao: Zhejiang University; Yuqi Hu: Ningbo Research Institute, Zhejiang University, Ningbo; Chao Zhang: Cornell University; Cheng Yao: Zhejiang University
 
Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention[SP]
Gianluca Schiavo: Fondazione Bruno Kessler; Eftychia Roumelioti: Fondazione Bruno Kessler; Giulia Deppieri: Fondazione Bruno Kessler; Annapaola Marconi: Fondazione Bruno Kessler
 
Session 2.2: Learning
Session Chair: Monica Landoni
 
Design Thinking Activities for K-12 Students: Multi-Modal Data Explanations on Coding Performance[FP]
Isabella Possaghi: Norwegian University of Science and Technology; Feiran Zhang: Norwegian University of Science and Technology; Kshitij Sharma: NTNU; Sofia Papavlasopoulou: NTNU
 
Promoting Equitable Learning Outcomes for Underserved Students in Open-Ended Learning Environments[FP]
Joyce Horn Fonteles: Vanderbilt University; Celestine E Akpanoko: Vanderbilt University; Pamela J. Wisniewski: Vanderbilt University; Gautam Biswas: Vanderbilt University
 
Transformative agency — the next step towards children’s computational empowerment[FP]
Netta Iivari: University of Oulu; Ole Sejer Iversen: Aarhus University; Rachel Charlotte Smith: Aarhus University; Marie-Monique Schaper: University of Lleida; Leena Ventä-Olkkonen: University of Oulu; Heidi Hartikainen: University of Oulu; Sumita Sharma: University of Oulu; Marianne Kinnula: University of Oulu; Essi Lehto: University of Oulu; Jenni Holappa: University of Oulu; Tonja Molin-Juustila: University of Oulu
 
Learning from Learning – Design-Based Research Practices in Child-Computer Interaction[FP]
Olof Torgersson: Chalmers University of Technology and University of Gothenburg; Gökçe Elif Baykal: Ozyegin University; Eva Eriksson: Aarhus University
 
Meet MicroCode: a Live and Portable Programming Tool for the BBC micro:bit[FP]
Kobi Hartley: Lancaster University; Elisa Rubegni: Lancaster University; Lorraine Underwood: Lancaster University; Joe Finney: Lancaster University; Thomas Ball: Microsoft; Steve Hodges: Lancaster University; Eric Anderson: Microsoft; Peli de Halleux: Microsoft Research; James Devine: Microsoft; Michał Moskal: Microsoft Research
 
Engaging Children in Storytelling Through Tabletop Play: Exploring Construction of Story Ideas through Enactive Actions and Vocalizations[SP]
Ting Liu: Texas A&M University; Francis Quek: Texas A&M University; Gabriela Gomez: Texas A&M University
 
Session 2.3: Families & Connections
Session Chair: Jerry Fails
 
Bridges, Glitter, and *Spaceship Noises*: Young Children’s Design Ideas for Communication Across Distance[FP]
Benett Axtell: Simon Fraser University; Cheng Yin Zhu: McGill University; Carman Neustaedter: Simon Fraser University
 
From Viewers to Teachers: Child-Led Teaching Strategies and Family Participation in YouTube How-Tos[FP]
Zhenyao Cai: University of California Irvine; Shiyao Wei: Florida State University
 
ContextQ: Generated Questions to Support Meaningful Parent-Child Dialogue While Co-Reading[FP]
Griffin Dietz Smith: Apple; Siddhartha Prasad: Brown University ; Matt J. Davidson: Apple; Leah Findlater: Apple; R. Benjamin Shapiro: Apple
 
ChiParCo and ParChiCo: Connecting Children and Parents Remotely With Tailored Tangible Communication Tools[SP]
Anna Sophia Calmbach: Saarland Informatics Campus ; Sophie Kunz: Saarland Informatics Campus; Alice C Haynes: Saarland Informatics Campus; Jürgen Steimle: Saarland University, Saarland Informatics Campus
 
Session WiP 1: Lightning Presentations
Session Chair: Kate Howland & David Weintrop
 
TREESENSE — Sensitising Children to Nature through Embodied Play[WiP]
 
Toward Personalised Learning Experiences: Beyond Prompt Engineering[WiP]
 
A tangible, toy-based platform to evaluate the child’s social interaction in turn-taking game: a prospective on monitoring neurodevelopmental disorders[WiP]
 
Tools to Support High School Students’ Creativity in Scientific Research: Creativity Support Tools for Research[WiP]
 
The use of Transitional Wearable Companion toys to promote children’s emotional intelligence: the Emotion-Lab program[WiP]
 
Enhancing Autism Therapy through Smart Tangible-Based Digital Storytelling: Co-Design of Activities and Feasibility Study[WiP]
 
Enhancing Museum Experience with VR by Situating 3D Collections in Contex[WiP]
 
Children’s Drawings Speak: Comparing Sketch Features amongst Development Groups[WiP]
 
Smart Speaker Data Donations in Families: The Project Rosie Perspective[WiP]
 
Co-Rhythm: Analyzing Children’s Performative Gesture-based Interactions in a Music Composition Tool[WiP]
 
“Participatory Design of Our Eco-Logbook”: Supporting Children’s Climate Action Through Interactive Data Visualisations[WiP]
 
Interactive Storytelling with Social Robots to Support Multilingual Children[WiP]
 
Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement[WiP]
 
Pots and Pans, Books and Stories, Apps and Tablets – The Power of Digital in Young Children’s Pre-school Settings[WiP]
 
They played for 45 minutes!?: Evaluating Jo! a TUI Tailored for Real-World Classroom Setting[WiP]
 
Exploring Empathic Design for Children Based on Role-Play Activities: Opportunities and Challenges within the Indian Context[WiP]
 
Redesigning EarSketch for Inclusive CS Education: A Participatory Design Approach[WiP]
 
The Transfer Deficit in the Context of Social Robots: A Case of Early Spatial Learning from Screen-Based Technology[WiP]
 
“We are in this together”: Supporting Neurodiverse Children in Participatory Design through Design Partnering[WiP]
 
Magic Camera: An AI Drawing Game Supporting Instantaneous Story Creation for Children[WiP]
 
Co-design of an Extended Reality Escape Room with Primary School Students[WiP]
 
Talkative Museum: Augmented Reality Interactive Museum Guide System Towards Collaborative Child-Parent-Specimen Interaction[WiP]
 
Empowering Deaf Children Through Tabeer-e-Isharaat, A Digital Educational Platform[WiP]
 
“He always wanted to be far”: Exploring Expanded Proxies to Design Social Play Experiences with Autistic and Neurotypical Children[WiP]
 
App Planner: Utilizing Generative AI in K-12 Mobile App Development Education[WiP]
 
The Effect of a Social Robot on Children’s Pain and Anxiety During Blood Draw[WiP]
 
“I Said Knight Not Night!”: Children’s Communication Breakdowns and Repairs with AI Versus Human Partners[WiP]
 
It’s like I’m the AI: Youth Sensemaking About AI through Metacognitive Embodiment[WiP]
 
Jamming with Culture – Piloting Cultural Game Jam with Youth[WiP]
 
“AI is a robot that knows many things”: Cypriot children’s perception of AI[WiP]
 
 
Session 3.1: VR / AR
Session Chair: Panos Markopoulos
 
Is Your Family Ready for VR? Ethical Concerns and Considerations in Children’s VR Usage[FP]
Qiao Jin: University of Minnesota; Saba Kawas: University of Minnesota; Stuti Arora: University of Minnesota; Ye Yuan: McMaster University; Svetlana Yarosh: University of Minnesota
 
Understanding Adult Stakeholder Perspectives on the Ethics of Extended Reality Technologies with a Focus on Young Children and Children in Rural Areas[FP]
Juan Pablo Hourcade: University of Iowa; Summer Schmuecker: The University of Iowa; Delaney Norris: The University of Iowa; Flannery Hope Currin: The University of Iowa
 
From Pirate Islands to Routing Tables: Investigating Intermediate Representations in Concreteness Fading through AR Learning[FP]
Anthony Trory: University of Sussex; Kate Howland: University of Sussex; Judith Good: University of Amsterdam; Benedict du Boulay: University of Sussex
 
MoodGems: Designing for the Well-being of Children with ADHD and their Families at Home[FP]
Evropi Stefanidi: University of Bremen; Jonathan Luis Benjamin Wassmann: Hochschule Hannover; Paweł W. Woźniak: Chalmers University of Technology; Gunnar Spellmeyer: Hochschule Hannover; Yvonne Rogers: UCL ; Jasmin Niess: University of Oslo
 
Navigating Academic Transition: Unveiling Mental Health Challenges in the Shift from High School to University[FP]
Noverah Khan: Lahore University of Management Sciences; Syeda Rida Fatima: Lahore University of Management Sciences ; Kanza Aijaz: Lahore University of Management Sciences ; Suleman Shahid: Lahore University of Management Sciences
 
Data Physicalization and Tangible Manipulation for Engaging Children with Data: An Example with Air Quality Data[SP]
Sander de Kreij: University of Twente; Champika Ranasinghe: University of Twente; Auriol Degbelo: University of Münster
Session 3.2: Data / Science
Session Chair: Michalis Giannakos 
 
“Why is Everything in the Cloud?”: Co-Designing Visual Cues Representing Data Processes with Children[FP]
Kaiwen Sun: University of Michigan; Ritesh Kanchi: University of Washington; Frances Marie Tabio Ello: University of Washington; Li-Neishin Co: University of Washington; Mandy Wu: University of Washington; Susan Gelman: University of Michigan; Jenny Radesky: University of Michigan; Florian Schaub: University of Michigan; Jason Yip: University of Washington
 
High-performing Groups during Children’s Collaborative Coding Activities: What Can Multimodal Data Tell Us?[FP]
Feiran Zhang: Norwegian University of Science and Technology; Isabella Possaghi: Norwegian University of Science and Technology; Kshitij Sharma: NTNU; Sofia Papavlasopoulou: NTNU
 
Youth as Peer Auditors: Engaging Teenagers with Algorithm Auditing of Machine Learning Applications[FP]
Luis Morales-Navarro: University of Pennsylvania; Yasmin Kafai: University of Pennsylvania; Vedya Konda: University of Pennsylvania; Danaë Metaxa: University of Pennsylvania
 
Design failures in data visualization programming activities[P]
Cassia Fernandez University of Sao Paulo, Sao Paulo, Brazil TLTL, Teachers College, Columbia University, NY, New York, United States;  Paulo Bilkstein Math, Science, and Technology, Teachers College, Columbia University, New York, New York, United States; Roseli de Deus Lopes Lopes Dept. of Electronic Systems, Escola Politécnica da USP, São Paulo, São Paulo, Brazil
Session 3.3: Expanding Interaction
Session Chair: Juan Pablo Hourcade 
 
Moveable Alipbi: A Montessori-inspired Design of Long-Term Child-Robot Interaction for Early Literacy Development[P]
Nurziya Oralbayeva Graduate School of Education, Nazarbayev University, Nur-Sultan, Kazakhstan,  Aida Zhanatkyzy Robotics and Mechatronics, Nazarbayev University, Nur-Sultan, Kazakhstan; Aida Amir Graduate School of Education, Nazarbayev University, Astana, Kazakhstan; Zhansaule Telisheva Robotics and Mechatronics, Nazarbayev University, Nur-Sultan, Kazakhstan; Anara Sandygulova Robotics and Mechatronics, Nazarbayev University, Nur-Sultan, Kazakhstan
 
Expert Insights on Robots for Safeguarding Children: How (not) and Why (not)?[FP]
Leigh M Levinson: Indiana University – Bloomington; Nida Itrat Abbasi: University of Cambridge; Selma Sabanovic: Indiana University; Hatice Gunes: University of Cambridge
 
Autistic Expression Beyond the Verbal – Studying Minimally-Verbal Autistic Indian Children’s Embodied Interactions with Screen-Based Technology[FP]
Sanyukta Singh: The University of Edinburgh; Cara Wilson: University of Edinburgh
 
“Are you smart?”: Children’s Understanding of “Smart” Technologies[FP]
Kai Quander: University of South Florida; Tanzila Roushan Milky: University of South Florida; Natalie Aponte: University of South Florida; Natalia Caceres Carrascal: University of South Florida; Julia Woodward: University of South Florida
 
Session WiP 2: Lightning Presentations
Session Chair: Kate Howland & David Weintrop
 
Seeing Science: Inquiry-Based Learning at Home Through Mobile Messaging System[WiP]
 
Exploring Young Children’s Views on Sharing Personal Health Data Between Ages 7-14[WiP]
 
Moving Between the Virtual and Real – Children Trying Out a Metaverse Digital Twin[WiP]
 
Grow with Your AI Buddy: Designing an LLMs-based Conversational Agent for the Measurement and Cultivation of Children?s Mental Resilience[WiP]
 
Insights from Youth Co-designers on Remote Multimodal Prototyping with Paper Playground[WiP]
 
Interactive Game Carpet with Gait Analysis for Children’s Lower Limb Training[WiP]
 
Kid Query: Co-designing an Application to Scaffold Query Formulation[WiP]
 
Exploring and Evaluating the Impacts of Rhythm Training on Reading through Interaction Design[WiP]
 
Playgrounds and Prejudices: Exploring Biases in Generative AI For Children.[WiP]
 
Digital Augmentation in Special Needs Reading: Enhancing Inclusiveness: Exploring a Digitally Augmented Reading System in Special Needs Education[WiP]
 
Measuring Eudaimonic Experiences in Schools: Preliminary Results from the QEES[WiP]
 
Ensuring Inclusivity and Well-being of Children Call for Accuracy in Ethical (Design) Practices: Making the Interpersonal Aspects of Data Collection Explicit and Value-centred by Scaffolding the Quality Criterion of ‘Sincerity’ in Human-involved Research[WiP]
 
Enhancing Educational Experiences Through Reflective Documentation in a Constructivist Brazilian School[WiP]
 
Inclusive Museums for Children with Disabilities: Utilising Disabled Expertise to Create More Inclusive Museums[WiP]
 
Enhancing Needs Discovery in Children with Type I Diabetes through Collage Techniques[WiP]
 
Designing for Tinkerability and Accessibility: Developing the OctoStudio mobile app to engage blind and visually impaired learners in creating with code[WiP]
 
Storytelling with ALMA: A Multisensory Approach to Enhance Kindergarteners’ Emotion Regulation[WiP]
 
Children As Evaluators: Understanding Emotion Language Acquisition[WiP]
 
Using Taxonomies to Analyse Children’s Drawings of Health Data Visualisations[WiP]
 
Interest-Driven Data Science Curriculum for High School Students: Empirical Evidence from a Pilot Study[WiP]
 
Let’s Play: Early Explorations of Child-Caregiver Embodied Interactions[WiP]
 
“This is like a toy it already got me”: Results of Two Usability Studies of Robotito VPL App with Teachers: Robotito VPL Usability Evaluations[WiP]
 
Finding resilience through music for neurodivergent children[WiP]
 
Exploring the use of an interactive storytelling toy to engage Ukranian child refugees in learning Italian[WiP]
 
Co-designing a Child-Robot Relational Norm Intervention to Regulate Children’s Handwriting Posture[WiP]
 
Reflections on Data Collection during Toy Prototype Development in a Design Studio Course[WiP]
 
Enhancing Assessment of Social Motor Synchrony Through Full-Body Interaction: A Novel Approach with OSMoSIS Tool[WiP]
 
 
 
Session RDC: Research Design Competition
Session Chair: Elmir Yadollahi, Isabel Neto, & Lorrain Underwood
 
From Wrist to Heart: The Impact of Interactive Wristbands for Inclusive Learning Environments[RDC]
 
The Audiovisual Virtual Assistant (AVA): The Augmented Reality Translation Helmet that Breaks Language Barriers[RDC]
 
TogetherTales RPG: Prosocial Skill Development Through Digitally Mediated Collaborative Role-Playing[RDC]
 Closing Event
Awards and Closing remarks for IDC 2024
General Chairs
Reveal for IDC 2025
General Chairs